Vocabulary week 3&4
component- A component is a part of a game that makes the game work.
Mechanics- A part of a game that is what your character can do
Space- Where you are allowed to go in a map.
Mechanics- A part of a game that is what your character can do
Space- Where you are allowed to go in a map.
Vocabulary week 5&6
Pre production: Pre production is when your project is planned. This usally happens before you begin filming, in this stage of the project you will create a storyboard, scout locations of interest, discuss budgeting and begin studying your target audience. Distribution and packing can also be planned for in this stage of your project, along with artwork.
Production: Production is the actual creating stage of your project. This includes audio, lighting, art set-design/building, effects such as green-screening, directing and cinematography.
Post production: Post production is the process where all that has been done up to this point is brought together. The settings, programing, and design are logged, digitalized(captured), organized and then the editing begins. Special effects, transitions, soundtracks, titles, and intro/outro are added here. color corrections are also done at this stage. Sometimes if the director feels a component, mechanic or space was good, they redo it and make it better.
Production: Production is the actual creating stage of your project. This includes audio, lighting, art set-design/building, effects such as green-screening, directing and cinematography.
Post production: Post production is the process where all that has been done up to this point is brought together. The settings, programing, and design are logged, digitalized(captured), organized and then the editing begins. Special effects, transitions, soundtracks, titles, and intro/outro are added here. color corrections are also done at this stage. Sometimes if the director feels a component, mechanic or space was good, they redo it and make it better.
Vocabulary week 9&10
user interface: A program that controls a display for the user and that allows the user to interact with the system.
software: Written programs or procedures or rules and associated documentation pertaining to the operation of a computer system and that are stored in read/write memory.
algorithm: A set of rules for solving a problem in a finite number of steps, as for finding the greatest common divisor.
software: Written programs or procedures or rules and associated documentation pertaining to the operation of a computer system and that are stored in read/write memory.
algorithm: A set of rules for solving a problem in a finite number of steps, as for finding the greatest common divisor.